visualnovel:problems

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visualnovel:problems [2024/12/22 07:11] – latest changes yesvnsonlinuxvisualnovel:problems [2025/08/17 04:41] (current) – mention Gamescope crashing since color management protocol, offer workaround yesvnsonlinux
Line 61: Line 61:
 <code>LANG=ja_JP.UTF-8 WINEPREFIX=~/Games/game-name wine <game-executable.exe></code> <code>LANG=ja_JP.UTF-8 WINEPREFIX=~/Games/game-name wine <game-executable.exe></code>
  
-You can also specify Japanese Locale inside of Lutris in the game's settings under the **System Options** tab, or globally in Lutris in **Preferences**.  +You can also specify Japanese Locale inside of Lutris in the game's settings under the **System Options** tab, or globally in Lutris in **Preferences** or in the installer wizard.
- +
-There is currently no way to use Japanese Locale for Lutris' installer wizard.((We've merged a patch for this issue which will likely make it into the 5.14 Lutris release: https://github.com/lutris/lutris/issues/4935))+
  
 === Mangled Filenames === === Mangled Filenames ===
Line 280: Line 278:
 <code bash> <code bash>
 gamescope -- wine <game-executable.exe> gamescope -- wine <game-executable.exe>
 +</code>
 +
 +Note that for GNOME, Hyprland, and other Wayland compositors that are lacking a certain feature, Gamescope will crash. [[https://github.com/ValveSoftware/gamescope/issues/1825#issuecomment-2894660601|This comment]] provides a workaround for GNOME:
 +
 +<code bash>
 +gamescope --backend sdl -- wine <game-executable.exe>
 </code> </code>
  
  • visualnovel/problems.1734851461.txt.gz
  • Last modified: 2024/12/22 07:11
  • by yesvnsonlinux